Monday, June 4, 2012

No Cure for the Summertime Blues

Since last we left our intrepid hero, he graduated from college, got accepted into graduate school, and found a summer job. What does the future hold for our plucky freelancer?!

I'm not sure at this point, but it's definitely been tough to submit any work to anybody. The good news is that it looks like the Hellfrost d20 stuff is finally coming out this fall. It's always nice to see something you worked really hard on coming out. I'd like to be doing more work now that I have the free time, but these days it seems to be Kickstarters all the way down. My novel project didn't go so well, but part of that is because I don't think I really understood how to make a successful Kickstarter at the time. I've got a few ideas for RPG projects that would work well for the system, but I still need to refine them a bit more.

It looks like I'll actually be able to run Savage TORG again starting this fall as well. Much props to HawaiianBrian for coming up with the original Savage TORG conversion that forms the basis for my games.

I'm really grooving on several new games right now too. My love for Mistborn continues unabated, especially now that the fantastic guys over at Crafty Games got out the revised version of the pdf. I'll hopefully be picking up my hardcopy at GenCon and getting it signed by Brandon Sanderson. He's a fantastic author and a lovely person; I got to meet him earlier this year at Joseph-Beth Bookstore here in Lexington, where he signed my Mistborn novels. I'm looking forward to getting him to sign the RPG as well.

I also really like the new Marvel Heroic Roleplaying game from Margaret Weis Productions. I was always a little turned off by Cortex. It seemed like Savage Worlds with the fun surgically removed. The Cortex+ system on the other hand is made of raw, unrefined awesome. Cam Banks is a wonderful designer, and if I could ever work with him I would consider it one of the highlights of my career. MHR has a beautifully narrative structure and a neat dice pool mechanic.

In the category of "Games I didn't think I'd like but wound up quite enjoying," I'm going to mention the Dungeon Crawl Classics RPG. I thought it was just another old-school clone building off the nostalgia-bomb movement of the OSR, but it's really a lot more than that. The best way I can describe DCC is as if a gamer from 1977 had been mystically transported to 2012, given a crash-course on modern game design, and set loose in an art gallery populated entirely by heavy metal cover art. By which I mean, the game is shockingly awesome and genuinely revels in its old-schoolness without being just another old-school clone. It does some genuinely original things with its design philosophy, and does so while capturing the roots of the gaming hobby. More than that, it's a 480-page book chock full of art. I loves me some games with lots of art, especially good art.

Hopefully, I can get back to posting regularly now that I don't have the insanity of senior year pressing down on me, so watch this space for future updates.

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