Tuesday, January 13, 2009

New Year, New Style

It's been a whole year since the last time I posted in this blog, which means that it hasn't been everything I wanted it to be. Starting now, though, I'm restarting this blog with a little bit of a tighter focus, and will hopefully be updating it several times a week. From here on, I will be using this blog primarily to discuss my obsession with the Savage Worlds system (which was the last thing I talked about last year, strangely enough).

To lead off a little bit for anyone unfamiliar: Savage Worlds is the flagship line from Pinnacle, the people that brought us Deadlands and its post-apocalyptic sequel, Hell on Earth. Since then, they've scaled back their company size and produced a streamlined game system called Savage Worlds. This game has the fastest combat system that I've ever played and found satisfying. (Wushu and Don't Rest Your Head both have faster combat resolution, but they're both a little flat for my tastes.) The system is easy to learn, and while it has a few dice wobbles attached to its core mechanic, they're entirely worth ignoring.

Since last year, I've run several short games with Savage Worlds, including a convention game at last year's UKON and a semester-long game for the university gaming club called Industrial Revolutionaries, which was a steampunk game heavily based off Phil and Kaja Foglio's excellent webcomic, Girl Genius. My longest-running effort so far has been a Savage Worlds conversion of the old TORG setting, which you should go out and look up if you've never heard of it before.

Now that TORG is getting close to the end (a couple months off, anyway), I'm working on my next set of games. In the next few weeks, I'm going to be starting a SW conversion of the Pathfinder Chronicles campaign setting (originally for d20 by Paizo Publishing), a Supernatural-style modern horror game I'm calling Hunter Nation, and a SW conversion of Legend of the Five Rings. All in all, a pretty full plate. I'll be posting up various things for these games, as well as a bunch of other conversions and original campaigns I've been working on, in the coming weeks and months.

It's good to be back!

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