Things have been really crazy the last few weeks. Between Xmas and New Year, I'm surprised I've had time to breathe, let alone write.
I've been geeking out over Savage Worlds: Explorer's Edition for the last couple of weeks, ever since I got it for Xmas. It's a very tight system, and my biggest complaint with it right now is that it uses money. My design philosophy is leaning away from money being important in most games and making it a story concern. Admittedly, there are games where counting your "phat lewt" can be fun, but that's not most of the games I run. For my players, penny-pinching and coin-counting are the slowest and least rewarding parts of the game.
Because of that, I've been thinking about an alternate money mechanic for SW, modeled slightly off the d20 Modern wealth system. Possibly just reducing everything to a "wealth roll" and have a Wealth statistic, like Charisma. A normal person's Wealth would be d6, with the Poverty Hindrance reducing it to d4, and the Rich Edge improving it to d8, with most purchase TNs being in the 2 to 8 range. It's an idea. I'm going to have to develop it before it's ready for public display, but it'll probably pass through here at some point.
5 hours ago